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Audio Tracks : Deck Waveform Area

Here you'll find a visual representation of the source file, as a waveform with different colours that represent the frequencies most dominant, in that part of the audio. Red colours are used for sounds with low-frequency content and lighter colours are used for sounds with higher frequency content.

Main waveform: A large waveform that shows a snapshot of the source file audio, with the playhead in the centre. Clip-in and out points are illustrated by small coloured flags known as Cues. Click & drag on the waveform with your mouse to scrub through the audio and 'drag' the playhead through the loaded source file. Use the + or - buttons on your keyboard to zoom in and out of the waveform, or use the scroll wheel on your mouse.

Deck_Info_Display.gif

Waveform overview: This smaller waveform shows the entire source file as an overview, and also shows the cue points and current position of the playhead. Click on a section of the waveform overview to move the main waveform snapshot directly to that position in the source file. Click & drag horizontally to scrub through the entire source file.

Audio_Tracks_-_Waveform_Overview.png

Playhead: The white vertical marker that appears directly in the centre of the Main waveform, which illustrates the current playback position, and moves through the waveform as the source file is played.

Cue: Cues are coloured markers placed in the audio waveform, which assign playback positions for the  Clips. You can trigger Cues by clicking on their corresponding Clip pads with your mouse or trackpad, alternatively by triggering MIDI notes or using your computer's keyboard. Cues can be made up of a start point, an endpoint, and the region between these two points defines the Clip.

Audio_Tracks_-_Cues.gif

Cue start: Near the top of each Cue is a small handle or flag that illustrates the start point of a Clip. Click & drag on the Cue start point, in the Main waveform, to move the Cue point to different parts of the source file.

Audio_Track_-_Cue_Start.gif

Cue end: Near the bottom of each Cue is a small handle or flag, that illustrates the endpoint of a Clip. By default, Cue points will automatically place the Cue endpoint on the same position in the waveform as the Cue start - these Clips will play until the end of the source file when triggered.  Click & drag on the Cue endpoint, in the Main waveform, to specify a place for the Clip to stop playing - this will also create a Clip region.

Audio_Tracks_-_Cue_out.gif

Clip region: The space between a Clip start point and Clip endpoint is illustrated by a shaded area matching the colour of the Clip itself, and also indicates the length of a triggered Clip.

Beat Grid ModeClick the ‘Grid’ button to enable Beat Grid Mode. Use this mode to make any corrections you wish to an audio samples beat grids for a more accurate reading. For more information about this mode, see the Overview: Editing Beat Grids section here.”