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Sample Deck : Deck Waveform Area

Deck Waveform area

Here you'll find a visual representation of the source file, as a waveform with different colours that represent the frequencies most dominant, in that part of the audio. Red colours are used for sounds with low frequency content and lighter colours are used for sounds with higher frequency content.

Main waveform: A large waveform that shows a snapshot of the source file audio, with the playhead in the centre. Cue points are illustrated by small coloured flags which match the majority frequency of the audio content they are placed upon. Click & drag on the waveform with your mouse to scrub through the audio and 'drag' the playhead through the loaded source file. Use the + or - buttons on your keyboard to zoom in and out of the waveform, or use the scroll wheel on your mouse.

Main_waveform.gif

Waveform overview: This smaller waveform shows the entire source file as an overview, and also shows the cue points and current position of the playhead. Click on a section of the waveform overview to move the main waveform snapshot directly to that position in the source file. Click & drag horizontally to scrub through the entire source file.

Waveform_Overview.png

Playhead: The white vertical marker that appears directly in the centre of the Main waveform, which illustrates the current playback position, and moves through the waveform as the source file is played.

Cue: Cues are coloured markers placed in the audio waveform, which assign playback positions for the coloured pads. You can trigger Cues by clicking on their corresponding pads with your mouse or trackpad, by triggering MIDI notes, or using your computer's keyboard. Cues can be made up of a start point, an end point, and the region between these two points.

Cues.gif

Cue start: Near the top of each Cue, is a small handle, or flag that illustrates the start point of a Cue. Click & drag on the Cue start point, in the Main waveform, to move the Cue point to different parts of the source file.

Cue_Srart.gif

Cue end: Near the bottom of each Cue, is a small handle, or flag, that illustrates the end point of a Cue. By default, Cue points will automatically place the Cue end point on the same position in the waveform as the Cue start - these Cues will play until the end of the source file when triggered.  Click & drag on the Cue end point, in the Main waveform, to specify a place for Cue to stop playing - this will also create a Cue region.

Cue_End.gif

Cue region: The space between a Cue start point and Cue end point, is illustrated by a shaded area matching the colour of the Cue itself, and also indicates the length of a triggered Cue point.

Freeze Mode: Freeze mode allows you to ‘freeze’ the waveform and playhead while playing through the source file, enabling you edit Cue length or Cue parameters. This is particularly useful when editing Cue parameters during playback of a sequence or while auditioning the project in Studio.

Freeze.gif

Beat Grid ModeClick the ‘Grid’ button to enable Beat Grid Mode. Use this mode to make any corrections you wish to an audio samples beat grids for a more accurate reading. For more information about this mode, see the Overview: Editing Beat Grids section here.”