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Overview : Drum Deck view

Drum decks don't have a Deck header, but show a large waveform, several pads, and access to quick controls for each pad. Drum decks are broken up into several components and understanding what they do is key to a quick, productive workflow.

Deck Waveform area

Drum kits once loaded to a drum deck, will display a blank waveform initially, with drum shots loaded to each of the coloured pads. Click on a pad to see that pads drum sample, and it's waveform representation. Much like the Sample deck, the pads and their corresponding sample will show different colours that represent the frequencies most dominant, in that part of the audio. Red colours are used for sounds with low frequency content and lighter colours are used for sounds with higher frequency content 

Main waveform: A large waveform that will show the Drum sample loaded to the corresponding pad, with the playhead at it's centre. Cue points are illustrated by small coloured flags which match the majority frequency of the audio content they are placed upon.
Use the + or - buttons on your keyboard to zoom in and out of the waveform, or use the scroll wheel on your mouse.

Playhead: The white vertical marker that appears directly in the centre of the Main waveform, which illustrates the current playback position, and moves through the waveform as the source file is played.

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Cue: Cues are coloured markers placed in the audio waveform, which assign playback positions for the coloured pads. You can trigger Cues by clicking on their corresponding pads with your mouse or trackpad, by triggering MIDI notes, or using your computer keyboard. Cues can be made up of a start point, an end point, and the region between these two points.

DrumDeckCues.gif

Cue start: Near the top of each Cue, is a small handle, or flag that illustrates the start point of a Cue. Click & drag on the Cue start point, in the Main waveform, to move the Cue point to different parts of the source file.

DrumCueStart.gif

Cue end: Near the bottom of each Cue, is a small handle, or flag, that illustrates the end point of a Cue. By default, Cue points will automatically place the Cue end point on the same position in the waveform as the Cue start - these Cues will play until the end of the source file when triggered.  Click & drag on the Cue end point, in the Main waveform, to specify a place for Cue to stop playing - this will also create a Cue region.

DrumCueEnd.gif 

Cue region: The space between a Cue start point and Cue end point, is illustrated by a shaded area matching the colour of the Cue itself, and also indicates the length of a triggered Cue point.

Parameter panel 

Here controls that affect each selected pad (and by proxy their associated Cue) can be found. Parameters are saved to each pad, so if a pad and it's corresponding Cue are deleted, those same parameters will be lost. Pad colours are determined by the drum sound loaded onto that pad, and it's overall main frequency content - so kick drums are red, and higher frequency drum hits end up with lighter colours. Cue Parameters can be adjusted across one or more pads simultaneously - to select multiple pads, simply hold shift while clicking on subsequent pads. 

Cue Attack: Adjust the time it takes for the selected Cue to reach it's peak volume (0.00ms to 10s) 

Cue Release: Adjust the time it takes for the selected Cue to drop from it's peak volume to silence (0.00ms to 10s)

DrumDeckAttackRelease.gif 

Cue Reverse: Toggles reverse playback of the selected Cue.

Screen_Shot_2019-06-18_at_6.07.06_PM.png

Cue Tempo: Click & drag vertically to adjust the playback tempo of the selected Cue, from 75% to 300%. Cue playback is calculated with the Deck and Project BPM in mind, so increases to the Cue Tempo are cumulative. Use the 2x and 1/2 to quickly double and halve the Cue Tempo. Hold control/command while clicking & dragging vertically to make fine adjustments, or hold shift while doing so to make coarser adjustments. 

TempoAdjust.gif

Cue Key Shift: Allows for individual adjustments to the key of the selected Cue at values ranging from -24 to +24 semitones. Changes made are in addition to any changes made to the Deck or Project key, and are cumulative.

KeyShift.gif

Mixer panel

The Mixer panel in the Drum deck, controls aspects of each pad, and like the controls in other areas of the Drum deck view, change color to match the selected pad.
You can also adjust the Mixer panel parameters for all pads by holding shift on your keyboard while clicking on multiple pads to select several at a time (controls turn white in this case).
Double-click on a Mixer control to reset it to the default value.

Gain: Increases or decreases the maximum volume that the selected pad or pads can reach.
High: Reduces or increases the high frequency content in the selected pad or pads.
Mid: Reduces or increases the mid frequency content in the selected pad or pads.
Low: Reduces or increases the low frequency content in the selected pad or pads.
Filter: Turn clockwise to engage a high pass filter, and counter-clockwise to engage a low pass filter, on the selected pad or pads.
Fader: Click and drag the fader up to increase the volume of the selected pad, or down to decrease the volume of the selected pad.

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